#pragma once

#include "room.h"

class Village : public Zone
{
	friend class ZoneManager;
public:
	Village(void);
	virtual ~Village(void);

	BOOL Init( KEYTYPE Key );

	virtual BOOL	readyPlayer( Player * pPlayer, CODETYPE FieldCode );
	virtual BOOL	joinPlayer( Player * pPlayer, CODETYPE FieldCode );
	virtual BOOL	leavePlayer( Player * pPlayer );


	__DECL_ZONE_POOL( Village )
};
